﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace WastedMechanics.CharState
{
    public class CharStateWalkPistol : CharStateWalk
    {
        public CharStateWalkPistol(Character chr)
            : base(chr, "WalkNothing")
        {
        }

        public override void AimOrder()
        {
            Character.SwitchState(new CharStateWalkPistolAim(Character));
        }
        public override CharState GetIdleState()
        {
            return new CharStateIdlePistol(Character);
        }
        public override CharState GetFallingState()
        {
            return new CharStateFallPistol(Character);
        }
    }
}
